top of page

Flying Figures

Demonstration of gameplay


Game Name: Flying Figures


Technology: DirectX11, C++


Team: 4 People


Contribution: Particle Systems, Mist/Fog Implementation


GitHub Repository Link:




This is a small game made using DirectX 11 toolkit and C++. The objective of the game is simple, there will be many different shaped objects flying on camera. The game will randomly choose a shape and a warning will appear on screen, the warning will tell the player to shoot the chosen shape. If the player shoots the proper shape, the shape explodes in an explosion and the player gets 1 score. The score acts like ammunition. The more score we have the more shots we can "miss". If the score reaches 0, the game ends. Following is a video my teammate uploaded while the project was in development.


bottom of page